Tuesday, November 29, 2016
I've discovered that the Tirailleurs were given red epaulets for the Waterloo campaign. I had bought a lot of line Voltigeurs back in 2004 to convert, thinking it would be a simple painting conversion. However after a little thought I started to model some epaulets out of greenstuff. it was a lot easier than I thought and I realized doing the complete unit would be fun and also a one off. I will also look to increasing the size of the pompoms too. The great coat colour has caused all kinds of confusion. I have decided to paint most in grey and browns with just a few in light Blue. That way I've covered all the options.
The new Front Rank prussians do look good and can be bought in Regiments which is very handy, ear marked for the future I think.
Wednesday, November 23, 2016
I have so many things going on on my dusty old table that It's hard to think straight, last night I thought I would just dive in and start to clear some of those units that have been hanging around for a while.
Researching Wargs again on my phone on the long trip back from London I was full of inspiration and ready to go when I finally got home. Wolves and Wargs for the Battle of the Five Armies are a joy to paint as they are basically all dry brushing and can be finished quite quickly. I'm glad to say I managed to complete all of the vicious beasts and even had time to do a ECW trooper too. Those little puppies have been snapping at my heels for months now.
Recently I have had no inspiration to pick up the brush, with working long hours drawing all day, my eyes are burnt out when I get in around 9ish at night, all I want to do is flop down in front of the TV and turn my brain off. I always end up watching other people paint figures on YouTube which seems a little odd.
I think one big thing I did recently which has helped, I bought a painting tray thingy from Games Workshop a few months ago. It really helps being able to grab it and take it into the living room and do a bit of painting while still being sociable, not disappearing into my man cave for two hours.
The man cave
Tuesday, November 22, 2016
A squadron of 'Trotters' pause to work out how to engage. Thanks to some kind members of this Blog I have figured out what to do when the situation arises again.
Trotters can either stop and fire with one unit card activation...or they can charge home with a card activation. They can't do both in the same turn.
I my game my unit pulled up to a halt and fired their pistols at short range, I couldn't see how to engage them after that. On their next activation card or officer card they could of attempted to charge home or fire again. As the melee damage (3D6) is greater than the pistol damage (2D6) it would make sense to rush them into close combat.
Monday, November 21, 2016
My wife was up for rolling some dice and then decided to take a general's roll. It was slow going at first as I waded through the simple rules trying to remember everything I had read. My wife not being a war gamer at heart thought this process was to slow and a bit boring as you can imagine. However once the units started to get closer and shoot at each other, things started to get better.
I did loads of things wrong it appears but by the end of the game I had learnt quite a bit and put a lot of that reading into practice. I didn't have the officer's roll right, when their card came up I had them just giving everyone orders so they one knew what they were doing in their card activation. It turns out officers can give a unit in their command radius an extra command which they carry out straight away like shooting or movement etc. This would have made the game a lot more action packed and more fast moving, that would have pleased the parliamentarian general a lot.
Also thanks to some kind comments on this blog and reading through a lot of other blogs I have worked out how the Event card works. My game was too small for one but I like the idea a lot. Also My General was targeted by artillery which led to me being a little confused on how to handle that, It turns out best leave the artillery shots to actual units and not small groups of men riding around shouting.
There is a rule that had me scratching my head a little and that was the combat involving Trotters vs Gallopers. Trotters charge up to the enemy but stop eight inches away and fire their pistols. (2 D6 per base) This is very in keeping, but my question is do they ever close to combat with sword (3D6) and if so when . It lead to a strange stand off when Gallopers drew up short and just stood there getting shot. I reread the rules trying to work this out but so far have not found how trotters can close. Maybe it's a case of rolling a morale check after they have fired and sending them in if they pass. Don't know still trying to work this on out.
I also liked the way the units became shaken for a few rounds and then managed to pull themselves together. A great test game which I know both I and my Wife enjoyed, the fact she is related to Stonewall Jackson was not lost on me as I retreated with my tail between my legs. I really enjoyed this game even with all the mistakes, next I will create some paper units so we can have a bigger game with event cards.
The Blew Regiment of foote £265, Roundhead Yellowcoated Regiment of Foote £200, cavalry units £180, cannon £26 and Generals £20. The paint work and colour schemes are minimal but very in vogue at the moment great for old style games. So don't hang around or you will lose a great bargain. if interested drop me line. Put your faith in God and keep your powder dry!
Friday, November 18, 2016
Just WIP at the moment but exciting stuff and lots of food for thought. I need to get out more...
Thursday, November 17, 2016
Unlike Pikeman's lament with VWQ you can field larger forces. I do like the idea of having different coat colours etc and the idea of doing dramatic bases is a real draw for me, a bit like my ACW bases with loads of drama as the unit struggles on the field. I may have to buy a few more causality packs. Pikeman's lament is more of a regimental skirmish game with each block of muskets and pike fighting as separate units.
My only slight worry with VWQ is that I like my armies to look like armies so I'm thinking of ways to increase the figure count in the regiments, maybe by making the bases bigger and adding 8 figures per base rather than 6 the regiment will look more substantial. However this may effect the shooting, not sure yet.