Thursday, January 22, 2026

Republic Commandos 15mm

Using some computer game footage to show those those tricky little details that are easily missed, I set about touching up the paint jobs. I wanted one squad of troopers to be that almost new white and so repainted them a little. Also, I dug around for more detail on their equipment. The results paid off I think and I'm a lot happier with them now.
I lightly washed some Army Painter soft tone on areas...not too much, I still want these guys to look squeaky clean.
The little energy reading on the pack was worth doing as it captures the eye. It was done by painting blue ink over white.

A lowered brow line works so much better than I had it before. They have so much more attitude now.





The back of the helmet was tricky and this is where Star Wars Battlefront came to the rescue.

 

Against the odds, Beta team holds out against a whole platoon of clankers.
Boss and Fixer surveyor the terrain.


Delta squad got a make over too after finding some detailed turnarounds on the internet.
Sev and Scorch prepare a nasty surprise...
" Just like the simulation!"
Sev is a sniper and a bit of a weapons guy, so I thought it best to portray him armed to the teeth.

Basing is under way...


Basing in a layer of Arid earth from Luke APS to start with. While the glue is still wet I dip it into some Mars red sand as well to give it an off world look. The two hues of sand work well together and create a unique look.


UPDATE: Another day of ideas for unit types to tie into my new rules I'm writing. I thought some sniper detachments would be good to have. I wrote up the stats for these, then set about creating some units of them. I imagine these Clone snipers to be in a small unit of two bases. The smaller gets less dice than a platoons worth of men but their accuracy is a lot better.
I added a tiny scope to this marksman but using a bit of brush bristle.
After a short wait, the missing leg pieces finally arrived and I could start on the second AT-TE walker. 

This time I tried to create more of a dynamic pose by bending the torso and alternating the large legs. 
It's a real tricky thing to put together, but once you get over the fear, the multiple parts mean you can get some good poses with it. You can get some nice lumbering character into the model.

I had a scary moment where I lost one of the feet. I knew it must be somewhere on the floor and finally found it in a shoe...bloody thing.

Stay calm and carry on.

Anyway, back to these guys...there are two units of snipers here. The first are regular advanced clones but the other squads are ARF troopers, (Advanced Recon Force), scouts if you like.

The green resin is a bit off putting but the print is sharper than the grey. UHU glue is definitely the way forward with these models, as it allows you to take your time posing the model as it drys.
ARF troopers, these guys are specialists in Recon and surveillance. Their armour is even camouflaged so they blend into their surroundings better. This camo upgrade was a late war design, so I'm tempted to keep mine white. We'll have to see, may white armour but a camo cloak.




An above shot shows the slight kink to the torso, I also lifted the back leg to get it a different look to the previous walker.

The rock is holding up the leg while the slow setting UHU drys, looking at it, it might be nice to leave the rock there, as if the walker has just stepped onto it. They are all terrain after all.

The Commandos are finished off with small static grass ( 2mm wheat) and tiny grass tufts.
They join a force of the 501st in their snazzy blue livery.

A Dwarf spider droid, a tough nut to crack with a dangerous vehicle grade weapon. This high powered nose canon could negate the Commandos tough armour, so they had better be careful. The spider droids can also self destruct when they are badly damaged, another reason to fear these robust clankers.

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