These are large figures mostly from Bloody miniatures, so I used two bases instead of the 60x60mm. This gives the figures more room but also allows them to be split and formed into line.
As units can only target enemies directly in front of them, a wider unit would be very useful. It's also more realistic to be able to shake out the squadron up in open order to form a skirmish line.
Dragoons get three shooting dice and two melee dice in combat. I think for these guys you could up them to four shooting dice, as they are armed with dog locks.
I would be also tempted to give them the '6' save at long range like their mounted version. This nods at their armour taking the sting out of a spent ball or two.
The down side is that their weapon range would be less. A carbine's range...12" off the top of my head, I need to check that.
I suppose you could use that logic on these dismounted versions. They are armed to the teeth with pistols, carbines and swords. So, these two bases could rack up six attacks in melee as well as in firing dice. Very effective, I can see now why troopers were dismounted and used to carry positions and breaches.
The splitting up of the squadron is not in the rules, but I thought it might be fun when it comes to manning a defensive structure. The split unit would still only get four shooting dice (dog locks), but could have a wider field of fire being in open order.The horse holders are still to be painted up...
These are beautiful sculpts and come from Bloody miniatures. There are a few Foundry figures in there for old times sake.
I didn't dip these as the details is so nice on these sculpts, instead I used the water based shade instead.
There's even a sneaky conversation I did using a metal head from Redoubt and a plastic body from Warlord games. It all helps to add some unique figures to the mix.
1 comment:
Very nice. Simon
Post a Comment