The E5-22 units look massive next to the clones, they dwarf their B2 brethren next to them.
Some outdoor shots in better light.
The oil wash really gives these giant droids the right finish. Using super gel to raise the eye lenses worked well and is so much more effective than just painting on red dots.
"Ooolaaaaaa" what are the chances of anything coming from Mars?...
UPDATE:
I thought I'd better make a scatter dice for the mortar company. I had purchased some blank D12 earlier in the year and this was perfect. I put two hit and two misfire icons on it. The rest of the sides I put on random direction arrows. This works a treat, I threw a few dice and the results are below. I finally got a direct hit. I imagine the hit template will be about 80mm or there abouts.
I enjoyed making this dice, makes me want to make more custom dice for black powder like games.
The Recon troopers man their mortars to rain down hell on the Clankers. These bases will be classed as having vehicle strength weapons (6D12), so they will use the vehicle icon on the dice to score bonus attack dice.
Misfire, unit fails to fire this turn.
Direct hit! All six dice can be rolled to score hits on the intended target.
Direction indicator, another D12 is rolled with this dice indicating the distance shots travel. This arrows points in which direction the shells fall.
There is a risk that another enemy or indeed a friendly unit could be hit if the distance dice is high.
Quite a motley bunch of dice for the game.
Direct hit about time!
A slight drift in the salvo but probably still a hit with only two inches in it. As long as the template is over part of the unit, damage dice can be rolled against it.
Now on to something quite exciting, the walkers have finally been flocked.
The milliput craters are blackened with paint to give them a blasted and burnt look.
I added some European dust weathering powder to the feet. It's nice to try different things on models, I think it works okay, I didn't go too crazy with it.
Mortar crews work feverishly to lay down a barrage of EMP shells. Their armoured support takes a short range shot from a Homing spider droid and explodes. These heavy walkers have thick armour (4 saving dice) but shots do get through.
Double trouble, the nice thing about these walkers is with all the multiple parts, you can pose them in different positions, making each one unique.
I also used the black paint to put scorched ground marks on the ground. These aren't craters but it still looks good for explosion damage. Watering down the black allows it to spread and gives a nice scorched effect.
I enjoyed making this dice, makes me want to make more custom dice for black powder like games.
The Recon troopers man their mortars to rain down hell on the Clankers. These bases will be classed as having vehicle strength weapons (6D12), so they will use the vehicle icon on the dice to score bonus attack dice.
Misfire, unit fails to fire this turn.
Direct hit! All six dice can be rolled to score hits on the intended target.
Direction indicator, another D12 is rolled with this dice indicating the distance shots travel. This arrows points in which direction the shells fall.
There is a risk that another enemy or indeed a friendly unit could be hit if the distance dice is high.
Quite a motley bunch of dice for the game.
Direct hit about time!
A slight drift in the salvo but probably still a hit with only two inches in it. As long as the template is over part of the unit, damage dice can be rolled against it.
Now on to something quite exciting, the walkers have finally been flocked.
The milliput craters are blackened with paint to give them a blasted and burnt look.
I added some European dust weathering powder to the feet. It's nice to try different things on models, I think it works okay, I didn't go too crazy with it.
Mortar crews work feverishly to lay down a barrage of EMP shells. Their armoured support takes a short range shot from a Homing spider droid and explodes. These heavy walkers have thick armour (4 saving dice) but shots do get through.
Double trouble, the nice thing about these walkers is with all the multiple parts, you can pose them in different positions, making each one unique.
I also used the black paint to put scorched ground marks on the ground. These aren't craters but it still looks good for explosion damage. Watering down the black allows it to spread and gives a nice scorched effect.


.jpg)