Tuesday, November 22, 2016
Victory without Quarter 'Trotters'
A squadron of 'Trotters' pause to work out how to engage. Thanks to some kind members of this Blog I have figured out what to do when the situation arises again.
Trotters can either stop and fire with one unit card activation...or they can charge home with a card activation. They can't do both in the same turn.
I my game my unit pulled up to a halt and fired their pistols at short range, I couldn't see how to engage them after that. On their next activation card or officer card they could of attempted to charge home or fire again. As the melee damage (3D6) is greater than the pistol damage (2D6) it would make sense to rush them into close combat.