Saturday, January 23, 2016
Thoughts on the game.
It was nice to include my wife in this game too ( her first wargame) and I was delighted when she started to really enjoy It. Although she was losing interest at the start of the game after failing to activate her companies three times in a row. The poor old Elves got off to a really slow start, time and time again both players failed to activate. The Goblins were having It all their own way at the beginning.
This did give my units of Goblins (light Infantry) a chance to dodge the rain of death and actually make contact with the fair folk. The Elves were Light shooters with the sharpshooter bonus added. This made them deadly at range, needing a 4 on a D6 to kill. That extra 1 point on the dice really does make a difference with each unit rolling 12 Dice attacks.
Going forward this is the only thing I will tweak with the rules. Units of the same type are basically equal and I like to think that a unit of Elves would be better than the that of Goblins or Orcs. I have got around this by giving the Elven archer units an armour upgrade. The Mystical armour option gives them a saving throw of 6 on any wound taken. For me it represents the high quality Elven mail worn and the skill of arms of the Elves to deflect blows. However, with the sharpshooter bonus already added, the armour bonus brings them up to 8pts a unit, twice that of a Goblin one. This I think is Okay and fits much better with the quality of the different warrior types.
Trying to add options that really sum up the unit you're trying to recreate. For example, the Trolls I have given them the fear option and the venomous bite option (every 6 rolled on an attack counts as two kills). This represents the great lumbering beasts causing fear in the units they attack and the added damage caused by their great strength.
Dwarves again are something I'm having fun creating. I would love a rule that represents a shieldwall. The Pevise rule from Lion Rampant might be the solution, giving an armour rating of 4 from archery and a 3 from melee.Together with the 'Offensive' option this would bring them up to 8pts, again double that of a standard Orc unit. Cool with me.
I have to add here that I plan to up the game points on our friendly games as we just want more units on the board. I would be very interested to see a small battle line of well equipped and skilled elves hold out against masses of Orc units.