Gealoc gone, the neighbouring units had to make a morale check. This involved rolling under 5 with 2 D6. I don't think any of them made it which lead to an all-out route across the right hand side of the valley. A unit of light cavalry that was just about to make a flank attack fled off the nearest board edge. This was followed by the closest Warband turning and running for their starting edge. Another unit of light horse also turned and joined the masses of fleeing troops. In one stroke three strong Roman units had been freed up and now turned to assist their battling brothers.
Panic spread across the valley as news of Gealoc's disappearence became known, with the Gods somehow against them, the Celts decided to withdraw.
The Celtic army broke down into a disordered mob as it fled the field, It was every Tribe for itself...again.
We did discuss the battle afterwards and both agreed the warbands should maybe be larger, say 42 instead of 36. This just to give them a little bit more staying power and helped with rank bonuses, and things had seemed to be uneven with the long spears but that was ironed out later once we reread the rules.
The Roman cohorts of 18 men seemed to work well; fewer men meant more cohorts could be taken and tactics used. There are lots of lovely Roman rules to do with hand to hand fighting that we didn't use in the test game, which was a shame. All in all a good set of rules and a good successor to WAB. It might just be me, but I did think they were a bit more brutal than WAB. If that's a bad thing or not I don't know.
I know both players enjoyed the day, just rolling dice again seemed to cheer me up. I couldn't believe it had been that long since I'd last played a game. Must do more.
P.S Gealoc got away and right now is stirring up another hornets nest of trouble.