Monday, December 19, 2016
Posted by Secundus at 7:02 pm 7 comments:
Posted by Secundus at 6:10 pm 1 comment:
Creating Gundabad Orcs
Posted by Secundus at 2:52 pm 7 comments:
Labels: Hobby Window, lord Of The Rings
Tuesday, December 13, 2016
Gundabad standard reference
Posted by Secundus at 1:20 pm 6 comments:
Thursday, December 08, 2016
Making Gundabad Orcs
Posted by Secundus at 3:59 pm 4 comments:
Labels: Fantasy, lord Of The Rings
Wednesday, December 07, 2016
Got to Love Charity Shops!
Posted by Secundus at 12:34 pm 5 comments:
Labels: Fantasy, Hobby Window
Tuesday, December 06, 2016
Orc vs Elf
Posted by Secundus at 3:45 pm 5 comments:
Labels: Fantasy, lord Of The Rings
Green Stuff the Bear
So all my ECW stuff is packed away and out of site which feels good as now I can concentrate on the Hobbit Project again and start chipping away at these lovely armies. Above a fantastic Dire bear from Reaper Miniatures is having his joins covered ready for his role as Beorn. I really want to paint him in brown but Beorn was actually meant to be black, maybe I will give him a brown muzzle to break up the overall colour.
In the back ground is a Ral Partha Ogre who will be doubling as a Hill Troll, there will be four of these on two bases for Dragon Rampant. together they will act as a 12 point bellicose foot unit so each Hill troll is 3 hit points each.
I don't really intend to use the point system from the rule book and will tailor the units to fit the feel of Middle earth better. For example the Hill Trolls will end up being around 9pts a unit, with armour ( thick hide) and Great strength being added to them.
Like wise my Dwarves (8pts) and Elves (7pts) will come in very pricey compared to the massed units of Goblins (4pts) and Wargs (4pts). Really looking forward to getting some more units done and trying out some different troop types in the game. Wolf riders are on my list...
Thinking I can use the Plastic Saxon box set from gripping Beast to add some variety to the weapons of the Wolf Riders, as there are only three sculpts from Ral partha ( the best Wolf Riders around at the moment).
Posted by Secundus at 1:34 pm 9 comments:
Tuesday, November 29, 2016
The Young Guard
I've discovered that the Tirailleurs were given red epaulets for the Waterloo campaign. I had bought a lot of line Voltigeurs back in 2004 to convert, thinking it would be a simple painting conversion. However after a little thought I started to model some epaulets out of greenstuff. it was a lot easier than I thought and I realized doing the complete unit would be fun and also a one off. I will also look to increasing the size of the pompoms too. The great coat colour has caused all kinds of confusion. I have decided to paint most in grey and browns with just a few in light Blue. That way I've covered all the options.
The new Front Rank prussians do look good and can be bought in Regiments which is very handy, ear marked for the future I think.
Posted by Secundus at 1:55 pm 1 comment:
Posted by Secundus at 1:32 pm 2 comments:
Labels: Wargame events
Wednesday, November 23, 2016
I have so many things going on on my dusty old table that It's hard to think straight, last night I thought I would just dive in and start to clear some of those units that have been hanging around for a while.
Researching Wargs again on my phone on the long trip back from London I was full of inspiration and ready to go when I finally got home. Wolves and Wargs for the Battle of the Five Armies are a joy to paint as they are basically all dry brushing and can be finished quite quickly. I'm glad to say I managed to complete all of the vicious beasts and even had time to do a ECW trooper too. Those little puppies have been snapping at my heels for months now.
Recently I have had no inspiration to pick up the brush, with working long hours drawing all day, my eyes are burnt out when I get in around 9ish at night, all I want to do is flop down in front of the TV and turn my brain off. I always end up watching other people paint figures on YouTube which seems a little odd.
I think one big thing I did recently which has helped, I bought a painting tray thingy from Games Workshop a few months ago. It really helps being able to grab it and take it into the living room and do a bit of painting while still being sociable, not disappearing into my man cave for two hours.
The man cave
Posted by Secundus at 2:00 pm 5 comments:
Labels: Hobby Window
Tuesday, November 22, 2016
Victory without Quarter 'Trotters'
A squadron of 'Trotters' pause to work out how to engage. Thanks to some kind members of this Blog I have figured out what to do when the situation arises again.
Trotters can either stop and fire with one unit card activation...or they can charge home with a card activation. They can't do both in the same turn.
I my game my unit pulled up to a halt and fired their pistols at short range, I couldn't see how to engage them after that. On their next activation card or officer card they could of attempted to charge home or fire again. As the melee damage (3D6) is greater than the pistol damage (2D6) it would make sense to rush them into close combat.
Posted by Secundus at 1:21 pm 10 comments:
Labels: Doodle of the day, English Civil War
Monday, November 21, 2016
Posted by Secundus at 2:38 pm 7 comments:
Labels: Doodle of the day, English Civil War
Test Game of Victory without Quarter
My wife was up for rolling some dice and then decided to take a general's roll. It was slow going at first as I waded through the simple rules trying to remember everything I had read. My wife not being a war gamer at heart thought this process was to slow and a bit boring as you can imagine. However once the units started to get closer and shoot at each other, things started to get better.
I did loads of things wrong it appears but by the end of the game I had learnt quite a bit and put a lot of that reading into practice. I didn't have the officer's roll right, when their card came up I had them just giving everyone orders so they one knew what they were doing in their card activation. It turns out officers can give a unit in their command radius an extra command which they carry out straight away like shooting or movement etc. This would have made the game a lot more action packed and more fast moving, that would have pleased the parliamentarian general a lot.
Also thanks to some kind comments on this blog and reading through a lot of other blogs I have worked out how the Event card works. My game was too small for one but I like the idea a lot. Also My General was targeted by artillery which led to me being a little confused on how to handle that, It turns out best leave the artillery shots to actual units and not small groups of men riding around shouting.
There is a rule that had me scratching my head a little and that was the combat involving Trotters vs Gallopers. Trotters charge up to the enemy but stop eight inches away and fire their pistols. (2 D6 per base) This is very in keeping, but my question is do they ever close to combat with sword (3D6) and if so when . It lead to a strange stand off when Gallopers drew up short and just stood there getting shot. I reread the rules trying to work this out but so far have not found how trotters can close. Maybe it's a case of rolling a morale check after they have fired and sending them in if they pass. Don't know still trying to work this on out.
I also liked the way the units became shaken for a few rounds and then managed to pull themselves together. A great test game which I know both I and my Wife enjoyed, the fact she is related to Stonewall Jackson was not lost on me as I retreated with my tail between my legs. I really enjoyed this game even with all the mistakes, next I will create some paper units so we can have a bigger game with event cards.
The Blew Regiment of foote £265, Roundhead Yellowcoated Regiment of Foote £200, cavalry units £180, cannon £26 and Generals £20. The paint work and colour schemes are minimal but very in vogue at the moment great for old style games. So don't hang around or you will lose a great bargain. if interested drop me line. Put your faith in God and keep your powder dry!
Posted by Secundus at 2:16 pm 8 comments:
Friday, November 18, 2016
Basing idea for Victory without Quarter.
Just WIP at the moment but exciting stuff and lots of food for thought. I need to get out more...
Posted by Secundus at 11:09 am No comments:
Thursday, November 17, 2016
More ECW Temptation
Unlike Pikeman's lament with VWQ you can field larger forces. I do like the idea of having different coat colours etc and the idea of doing dramatic bases is a real draw for me, a bit like my ACW bases with loads of drama as the unit struggles on the field. I may have to buy a few more causality packs. Pikeman's lament is more of a regimental skirmish game with each block of muskets and pike fighting as separate units.
My only slight worry with VWQ is that I like my armies to look like armies so I'm thinking of ways to increase the figure count in the regiments, maybe by making the bases bigger and adding 8 figures per base rather than 6 the regiment will look more substantial. However this may effect the shooting, not sure yet.
Posted by Secundus at 6:44 pm 16 comments:
Monday, November 07, 2016
Monday, October 31, 2016
ECW House WIP make over
Posted by Secundus at 1:43 pm 7 comments:
ACW Regiment Reference
For years (1995-2012) my armies were units of the same figure in the same poses, at the time I thought this looked good until I saw armies based for the original Fire and Fury game.
Now I try to mix them up as much as I can, firing, advancing, right shoulder shift, loading, wounded, kneeling etc all in the same unit. If everyone is different, so much the better, I think this picture captures that exactly.
I always go on about the staggered, struggling line which I think captures the dramatic feel and atmosphere of the war, this basically means an advancing line that is all over the place and certainly not straight, again I think this image illustrates that.
Below is a shot of one of my Union Regiments with the new basing principle, I greatly prefer it to my old style of basing, much more dramatic and realistic.
Posted by Secundus at 1:31 pm 1 comment:
Labels: American Civil War
Thursday, October 20, 2016
Monday, October 17, 2016
BUF in action
Posted by Secundus at 7:00 pm 2 comments:
Emperor Toad's Emporium
Just received my order from Emperor Toad's Emporium, he makes scratch built war games terrain at a reasonable cost. I opted for the ECW village and a stable type barn.
ECW village £50
However for all the quick dry brushing and crude painting the models do have bucket loads of charm and a kind of realism to them. At first glance you can get quite disheartened but once you take a picture of them or view them from the table they seem to spring to life.
I would go as far to say these models make a great starting place to creating scenery, being a bit OCD I will go over these models and tidy up some of the detailing. Also I love the idea of fighting in half open building, so I plan to add a barn to the side of one of the houses. You know so guys can cram in there and get some cover.
At £19.99 I didn't think this half timbered open barn was too bad, in fact I think that most of his stuff is good value for money. I certainly haven't got the time any more for making buildings, those carefree single, childless days are long gone. These building are the way forward for me and It also gives me a very fun project to do in tweaking them with washes and extra flock. I have just got Net flicks and released that it is the enemy of all things creative so might have to stop watching it for a month or two.
Posted by Secundus at 6:53 pm 2 comments:
Wednesday, October 05, 2016
Field Sign Standoff
Early war officers meet in the swirl of battle, however who they actually fight for is another matter.
This was inspired from a story I heard about parliamentarian officers being shot in the early stages of the war by accident because they were wearing red sashes. I guess they learned pretty fast, although It wouldn't be the last Civil war this would happen in either.
Personalizing your kit and keeping up with fashion carried its own risks in the 17th Century.
Posted by Secundus at 6:31 pm No comments:
Tuesday, October 04, 2016
These two parliamentarian troopers prepare to burst into an old mill and loot grain and other useful vitals for the cause. The good Lord will provide...and he certainly does.
This picture was done to try out a new white pen I have, great for doing detailing on black.
Posted by Secundus at 6:55 pm 5 comments:
Iron Mitten tip on Great Ironsides
Over the years I've watched the old companies like Essex and Dixon get over shadowed by newer companies like Perry, but actually these old companies are worth a look as a few hidden gems can sometimes crop up. These cavalrymen are a prime example. They are listed as Royalist heavy cavalry on page two of Essex Miniatures, English Civil War category.
In 1997 I bought two ECW armies from Dixon...these are now adding to the lead pile in the loft, although like Essex some of their heavier cavalry are quite usable.
It seems the money I saved on eBay was soon spent on buying different horse poses from the Essex website. Some of the horses haven't got pictures so it's a bit of a lottery as to what might turn up. As I say a lot of the later horse standing poses needed to be filed so the musket holsters could fit on the horses back.
Posted by Secundus at 2:33 pm No comments:
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