This attrition idea much better suits the character of the setting. Also each unit will have a couple of abilities they can perform in either attack or defense. They can only use these skills once per game, so they won't have a limitless supply. Examples of these skills might be a force field generator for defense. This allows three D12s to be rolled, a score of 5 will take away an enemy's hit.
Very early days at the moment but I'm quite excited about having a go at it.
This tiny bot above has wheels that are cut from a N scale car. Nothing says Autobot better than wheels sticking out somewhere.
The parent unit to these two is Sound wave. A rubber keyring was used as a start, but I had to create his iconic gun. In the toy, his gun is made from one of the batteries for his cassette player. So I had to find something that matched the size of his shoulder gun, which is the other battery. Luckily, I found a missile toy in my bit box that fitted the task. A bit of Lego was used to create the end piece.
I do love cutting up tiny bits of plasticard and creating new characters. The chest is made from a GW tank track link. These were perfect for the shape and adding some detail.
It's also great fun to create new characters, this tiny chap could be an Autobot Microbot, It all depends on the paint palette.
I can't wait to get some paint on these tiny chaps.
It can be a bit disheartening to see 3D prints of all these characters in various poses. 3D printing is great, but if you haven't got a printer you have to get creative. The crafting of these childhood characters is as much fun as painting them I think. Yes, they are not as good as a tiny 3D print but I think they have more soul...if that makes sense.
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