Sunday, February 21, 2021

Basing Roundheads

The tracks go off in this direction...

The Roundhead commander in chief is getting ready to take to the field.

These 60mm round bases are designed to be Forlorn Hope bases for Victory without Quarter. These have been tweaked from the Artillery guard stands. On a certain card from the deck, both sides skirmishers can act, very similar to the cannon. It’s work in process at the moment but it quite fun trying to work it all out. 

They will have an attack of three D6 which makes them pretty useless against a regiment, although lucky rolls can happen. This makes them more of a annoyance really as they can’t combine their fire with other bases. They have a single wound so three hits would destroy them, if they receive two hits they have to roll for morale and could route 2D6.

However, they are always classed as open order so are quite hard to hit and if in cover as well, are going to be a real pain. A regiment using its volley fire to try a flush out annoying stinging knats is going to be really ticked off and so will be good to tie up units. 

They can not melee and are destroyed on contact with large regiments. I suppose skirmishers vs skirmishers could duke it out with three D6, higher score wins in melee.

Watch out for cavalry, so get those bases into buildings or fortified cover.

 There are bases of Dog locks too, these are meant to be companies so have six figures to a base. They suffer all of the same rules as above but fire with Four D6 making them a very different story on the field.

I added tiny stones from Army painter which seem to work well.

 

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