“If you run I’ll shoot you myself “
Getting there, both sleeves of shotte are now done.
A tough veteran acts as the backbone of the regiment keeping the ranks in line.
“If you run I’ll shoot you myself “
My first attempt was on a figure I had already made up and so the pike got in the way. This was a learning curve and the next soldier was a lot easier.
They will have an attack of three D6 which makes them pretty useless against a regiment, although lucky rolls can happen. This makes them more of a annoyance really as they can’t combine their fire with other bases. They have a single wound so three hits would destroy them, if they receive two hits they have to roll for morale and could route 2D6.
However, they are always classed as open order so are quite hard to hit and if in cover as well, are going to be a real pain. A regiment using its volley fire to try a flush out annoying stinging knats is going to be really ticked off and so will be good to tie up units.
They can not melee and are destroyed on contact with large regiments. I suppose skirmishers vs skirmishers could duke it out with three D6, higher score wins in melee.
Watch out for cavalry, so get those bases into buildings or fortified cover.
There are bases of Dog locks too, these are meant to be companies so have six figures to a base. They suffer all of the same rules as above but fire with Four D6 making them a very different story on the field.